GTA Mods
Six free, server-ready FiveM resources built on the same verified data as the tools on this site — community-tested Broughy1322 top speeds, lore prices, researched locations and wiki-verified lore companies. All of them work with ESX, QBCore or vanilla, need no database, carry no telemetry, and are free with nothing locked.
All six resources are finished, verified and free to download from codeberg.org/freemodegg/fivem — grab a release zip or clone the repo straight into your server's resources folder. Data updates ship free as versioned releases within about two weeks of each GTA Online DLC — the dataset is maintained continuously for this site either way, so the resources don't rot.
- Free
Vehicle Codex
v1.0.0 · standaloneA searchable in-game encyclopedia of all 768 GTA V and GTA Online vehicles — verified data, no guesses.
- Real top speeds for 760 vehicles — community-tested figures by Broughy1322, shown separately from Rockstar's stylized store bars
- Lore GTA$ prices for all 768; unsellable police, service and story vehicles are labeled "Not sold", never invented
- Click-to-copy spawn codes, every one validated against the game files
- Full catalog metadata: 22 vehicle classes, manufacturer, seats and store
- Zero dependencies, no database, works with any framework — /codex to open, /codex zentorno to search
- Free
Stat Battle
v1.0.0 · standaloneA card-battle arcade on real GTA V stats: pick a stat off your top card, beat the hidden card, bank the capture.
- Decks of 693 vehicles + 70 weapons — a card only enters when every battle stat is verified
- Three CPU levels that never cheat: the AI is structurally blind to your hand
- Daily Challenge seed-compatible with the web daily — same date, same deck, same deal, so scores are comparable
- Per-server leaderboard with real anti-cheat: the server re-simulates every submitted replay and re-derives the score itself
- Collection + 12 achievements per player — no database, no telemetry
- Free
Vehicle Data Engine
v1.0.0 · standaloneCanonical vehicle data for your server: automated in-game benchmarking of any installed vehicle, add-on cars included.
- Measures real top speed, 0-60, quarter mile, 60-0 braking and a virtual-lap index — about two minutes per car
- Clients never send numbers: they submit raw speed traces, and the server re-derives every metric itself and rejects physics-breaking forgeries
- Pre-seeded with the 768-vehicle verified baseline (Broughy1322 real top speeds + lore prices)
- Lore price advisor and automatic S–F race bands, calibrated against the whole baseline
- Exports one canonical source for dealership, garage, insurance and racing scripts; /vde_calibrate relocates the test site — custom maps included
- Free
Spec Cards
v1.0.0 · add-on for Vehicle Data EngineShareable 1200×630 spec-card PNGs of any vehicle's real stats, rendered in the freemode share-card design.
- /speccard renders a card of the vehicle you are sitting in; /speccard zentorno works by spawn name
- Provenance printed on every card: measured on this server, Broughy1322 community baseline, or estimated — the lines are never blurred
- Real-metric stat bars when measurements exist; Rockstar store bars appear only as a labeled fallback
- Optional posting to your own Discord webhook — off by default and rate-limited server-side; with no webhook set the resource makes no external calls at all
- Free
Exploration Hunts
v1.0.0 · standaloneA daily exploration-hunt framework built on 288 researched GTA V locations — not random points.
- 11 lore-accurate packs: spaceship parts, letter scraps, stunt jumps, under-the-bridge and more, with the original guide hints (positions honestly labeled as approximate, ±~30 m)
- Shared daily hunt with streaks — 5 spots seeded by the UTC date, identical on every server with zero coordination
- Server-verified photo challenges: stand at the viewpoint and face the named subject
- Clients never send positions — claims are checked against the server's own position and heading reads, with cooldown and impossible-travel gates
- /hunts_place builds shareable custom packs in-game; reward events + exports wire in your economy
- Free
Stock Market
v1.0.0 · standaloneAn event-driven stock market built from GTA V's in-game exchanges — real lore companies, not invented names on a random walk.
- 44 wiki-verified LCN and BAWSAQ lore companies with documented tickers, sectors and all 13 documented rival pairs
- Deterministic server-side price engine: impacts play out over minutes, rivals react opposite, and a restart resumes the exact same price path
- One export call — applyImpact — wires any robbery, dealership or mission script into price moves
- Ambient lore headlines plus the documented Lester assassination plays as event presets
- Paper trading by default, so installing it can't inflate your economy; optional real-money hooks
Free for your server
Everything on this page is free to install, use and modify on your own servers — no paid tiers, no locked features. Download from Codeberg (issues welcome there too). Questions, bug reports and data corrections: admin@freemode.gg — corrections land in the next data release.
These resources are not approved, sponsored, or endorsed by Rockstar Games. Grand Theft Auto and related marks are trademarks of Take-Two Interactive; FiveM is a Cfx.re platform. No Rockstar imagery, audio or game files are included or redistributed. Real top-speed data is community test work by Broughy1322 — full credit to him; freemode is unaffiliated.