GTA Online now has five original apartment heists, three Doomsday acts, the Diamond Casino Heist, Cayo Perico, weekly Salvage Yard Robberies — and, as of July 14, 2026, the brand-new Kortz Center Heist. This hub ranks them all by realistic GTA$/hour, effort and the property buy-in each one demands. Pots below are gross takes the host splits via cuts; to see your actual net after cuts and fees, use the heist payout planner.
The buy-ins at a glance
Every heist line is gated behind a property. Here’s what each unlock costs:
| Property | Type | Location | Price |
|---|---|---|---|
| High-End Apartment (Eclipse Towers) | Apartment | Eclipse Towers, Vinewood | $400,000 |
| Facility | Facility | Various | $1,250,000 |
| Arcade (Paleto Bay) | Arcade | Paleto Bay | $1,235,000 |
| Salvage Yard (Murrieta Heights) | Salvage Yard | Murrieta Heights | $1,400,000 |
1. The Cayo Perico Heist — best GTA$/hour
1–4 players, a $100,000 start fee (waived on your first run), and the only heist you can run start-to-finish alone. The Pink Diamond primary pays $1,300,000 ($1,430,000 on hard), primaries range from $630K (Tequila) to $1.9M (Panther Statue), and stackable secondary loot adds hundreds of thousands more — though note that the July 14, 2026 update trimmed primary and secondary values by amounts the community is still pinning down. Even so, no cut splitting when solo means Cayo is still the best money-per-hour in the game — practiced players finish a full run, preps included, in around an hour.
2. The Diamond Casino Heist — biggest pot
The largest scored take: $2,585,000 for Gold ($2,843,500 on hard), with Cash at $2.1M, Artwork at $2.35M and Diamonds — when Rockstar rotates them in — at $3.29M ($3.62M on hard). Setup costs are $25,000 and you need at least one teammate (2–4 players), so the per-head take trails Cayo, but a good duo still clears several hundred thousand per player per hour. Approach choice matters enormously — see the Diamond Casino Heist guide.
3. Salvage Yard Robberies — best low-effort weekly
The Chop Shop update’s robberies are smaller scores but very fast: three vehicle-theft contracts per week from a rotating pool (Cargo Ship, McTony, Gangbanger, Duggan and Podium robberies), each a couple of short setups plus a finale you can do solo. Better weekly vehicles sell for roughly $300K–$400K, and completing all three weekly challenges adds a small bonus. As a weekly habit alongside bigger heists it’s excellent GTA$/effort — full breakdown in the Salvage Yard Robberies guide.
4. The Doomsday Heist — Acts I–III
Three acts run from a Facility (from $1.25M), each playable with 2–4 players — the only classic heist line a duo can host end to end. Act I pays $975,000 ($1,218,750 hard), Act II $1,425,000 ($1,781,250 hard), and Act III $1,800,000 ($2,250,000 hard), each for a $25,000 setup fee. Act II is the community’s pick for pot-per-effort with a coordinated pair. Setups happen in free roam, which costs time in busy lobbies — details in the Doomsday Heist guide.
5. The Pacific Standard Job — best of the originals
The classic four-player bank job: a $1,500,000 pot ($1,875,000 on hard) for a $25,000 start fee, with the elite challenge worth another $100,000. It demands a competent crew of exactly four, which is its real cost. Route and bike-escape tips in the Pacific Standard guide.
6–9. The rest of the apartment heists
All launched from a high-end apartment with a planning room for a $25,000 fee ($11,500 for Fleeca), all requiring exactly four players (except Fleeca’s two):
- The Humane Labs Raid — $945,000 pot across 5 setups; the best non-Pacific original.
- Series A Funding — $707,000, 5 setups, mostly free-roam skirmishes.
- The Prison Break — $700,000, 4 setups, brutal with randoms.
- The Fleeca Job — $201,250 for two players; the tutorial heist, worth one run for the unlocks.
These rank low on GTA$/hour in 2026, but Rockstar’s periodic 2x–3x event weeks can temporarily vault them up this list.
New: The Kortz Center Heist (July 2026)
Released July 14, 2026, the Kortz Center Heist is a scope-and-infiltrate art museum robbery for 1–4 players, run with hustler Raf De Angelis: steal a rotating Primary Target painting from the Albert Crisp Collection vault, plus optional secondaries. The catch is the steepest buy-in yet — it’s planned from an Art Studio Mansion expansion (about $4.7M, with Fine Art Collector and GTA+ discounts), on top of a Mansion from December 2025’s A Safehouse in the Hills update (from $11.5M). Payout data is still settling on launch day — Rockstar has confirmed weekly first-sale bonuses and a “buyer fatigue” mechanic that trims repeat sales — so we’re leaving it unranked until real numbers land. Requirements, scoping, preps and the finale are covered in the Kortz Center Heist guide.
For completeness: December 2024’s Agents of Sabotage added the FIB Files — four robbery-style contracts from the $2.35M Darnell Bros Garment Factory, paying mid-six-figures on weekly Priority Files — and June 2025’s Money Fronts added laundering businesses but no true heist.
The bottom line
Buy the Kosatka first and grind Cayo, add an arcade for Casino runs with a friend, and treat Salvage Yard robberies as weekly pocket money. Story mode is a different beast — see the GTA V story heists guide — and if you’re still building your first bankroll, start with the money-making guide and which properties to buy first.

